☀️Version

We follow the Major.Minor.Patch versioning format

  • Major: Significant changes (e.g., switching from IMGUI to UI Toolkit)

  • Minor: Feature updates and improvements.

  • Patch: Bug fixes and small tweaks.

If a version includes an extra letter (e.g., 1.2.0a), it usually means the change is minor enough that most users won’t notice it.

Dates shown here may occasionally be off by a day due to time zone differences between me and Unity.

v1.7.0 (17/12/2025)

  • Added different types of build stats tracking.

v1.6.12 (28/10/2025)

  • Updated graph UI.

v1.6.1b (05/10/2025)

Version number remained unchanged because existing users won't need to update.

  • Added support for Unity 2022 and 2021.

v1.6.1b (03/10/2025)

  • Improved tracking accuracy across the board.

  • Compilation and Domain reloads now track fractions of seconds. Since compile time is often pretty fast, the previous method would often just give 0 instead of the usual 0.7 seconds it took.

v1.6.1a (26/08/2025)

  • Minor code changes. No impact on users.

v1.6.1

  • Optimized Log Tracking.

  • Minor bugfix.

v1.6.0

  • Added weekly summaries

  • Updated header.

v1.5.1b

  • Minor bugfix.

v1.5.1a

  • Minor bugfix.

v1.5.1

  • Updated how the graphs look.

  • Fixed a bug where Resets were not working on Editor Crash counters.

v1.5.0

  • Added Editor crash counter.

v1.4.1

  • Fixed a bug where today's usage time was accidentally resetting some data in edge cases.

v1.4.0

  • Now shows today's Unity editor usage time alongside that session's time.

v1.3.0

  • Added an option to set and track your Unity usage goal.

  • Updated pause/resume button UI.

v1.2.0

  • Added a button to pause usage time tracking.

v1.1.0

  • Now tracks how long domain reloads take.

v1.0.0 (15/05/2025)

  • First release

Last updated